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# Asset pack (scaffold) — MMORPG
Server-only plugins **cannot inject a button into the native inventory screen** and cannot render
a custom-designed page without a client-side asset (`.ui`). This folder is the scaffold to add one.
## What already works without this asset pack
- `/mmorpg menu` opens a real `CustomUIPage` (`PlayerInfoPage`) built with **inline UI markup**, so
it renders without any bundled asset.
- `/mmorpg info` prints the same data in chat (reliable fallback).
- The `mmorpg_player_info` interaction is registered (`OpenCustomUIInteraction`) so the page can be
opened from an item/block interaction once you wire one.
## Class ability keys (Ability 1/2/3)
Weapon ability slots are overridden in **`src/main/resources/Server/Item/Items/`** (bundled with the
plugin JAR, not this scaffold folder). Each patch sets:
```json
"Ability1": {
"Interactions": [{ "Type": "mmorpg_cast_ability", "Slot": 1 }]
}
```
The Java interaction `mmorpg_cast_ability` is registered in `MmorpgPlugin`. Even without a patch
for a given weapon, the **packet filter** still routes Ability 1/2/3 to class abilities when the
player has a class.
To patch another weapon, add `Server/Item/Items/<ItemId>.json` with only `"Id"` and `"Interactions"`.
Shipped examples: longsword, battleaxe, staff, daggers, shortbow, crossbow (mithril/cobalt variants).
## Enabling the designed `.ui` template
1. Package this `assetpack/` content according to your Hytale/ScaffoldIt asset-pack layout and set
`"IncludesAssetPack": true` in `src/main/resources/manifest.json`.
2. Edit `com.disklexar.mmorpg.ui.PlayerInfoPage#build` to append the template and fill fields:
```java
ui.append("Pages/MmorpgPlayerInfo.ui");
ui.set("#Title.Text", "Profil MMORPG");
for (PlayerInfoView.Entry e : PlayerInfoView.entries(profile)) {
ui.append("#Content", "Label { Text: \"" + e.label() + " : " + e.value() + "\"; }");
}
events.addEventBinding(CustomUIEventBindingType.Click, "#CloseButton");
```
3. Validate the `.ui` grammar in-game and adjust `MmorpgPlayerInfo.ui`.
## Inventory button
A literal button inside the native inventory UI requires a client UI mod/asset overriding the
inventory screen, which is out of scope for a server-only plugin. The supported equivalents are the
`/mmorpg menu` command and the `mmorpg_player_info` interaction above.