update
Build / build (push) Has been cancelled

This commit is contained in:
gpatruno
2026-06-08 23:35:37 +02:00
parent 836499d10d
commit 96144d809c
78 changed files with 5871 additions and 502 deletions
+80
View File
@@ -100,6 +100,83 @@ reset_devserver_if_needed() {
fi
}
sync_third_party_plugins() {
local src="$ROOT/plugins"
local dest="$ROOT/devserver/mods"
local jar
[[ -d "$src" ]] || return 0
mkdir -p "$dest"
shopt -s nullglob
for jar in "$src"/*.jar; do
cp -u "$jar" "$dest/"
echo "Plugin tiers: $(basename "$jar") -> devserver/mods/"
done
shopt -u nullglob
}
apply_world_spawn() {
local world_config="$ROOT/devserver/universe/worlds/default/config.json"
local spawn_template="$ROOT/config/universe/worlds/default/spawn-provider.json"
local players_dir="$ROOT/devserver/universe/players"
[[ -f "$spawn_template" ]] || return 0
[[ -f "$world_config" ]] || return 0
python3 - "$spawn_template" "$world_config" "$players_dir" <<'PY'
import json
import sys
from pathlib import Path
spawn_template = Path(sys.argv[1])
world_config = Path(sys.argv[2])
players_dir = Path(sys.argv[3])
patch = json.loads(spawn_template.read_text(encoding="utf-8"))
config = json.loads(world_config.read_text(encoding="utf-8"))
config.update(patch)
world_config.write_text(json.dumps(config, indent=2) + "\n", encoding="utf-8")
spawn = patch["SpawnProvider"]["SpawnPoint"]
last_position = {
"X": spawn["X"],
"Y": spawn["Y"],
"Z": spawn["Z"],
"Pitch": spawn.get("Pitch", 0.0),
"Yaw": spawn.get("Yaw", 0.0),
"Roll": spawn.get("Roll", 0.0),
}
position = {"X": spawn["X"], "Y": spawn["Y"], "Z": spawn["Z"]}
rotation = {
"Pitch": spawn.get("Pitch", 0.0),
"Yaw": spawn.get("Yaw", 0.0),
"Roll": spawn.get("Roll", 0.0),
}
if players_dir.is_dir():
for player_file in players_dir.glob("*.json"):
data = json.loads(player_file.read_text(encoding="utf-8"))
components = data.get("Components", {})
transform = components.get("Transform")
if isinstance(transform, dict):
transform["Position"] = dict(position)
transform["Rotation"] = dict(rotation)
player_data = components.get("Player", {}).get("PlayerData", {})
per_world = player_data.get("PerWorldData", {}).get("default")
if isinstance(per_world, dict):
per_world["LastPosition"] = dict(last_position)
player_file.write_text(json.dumps(data, indent=2) + "\n", encoding="utf-8")
print(
f"Spawn default: X={spawn['X']}, Y={spawn['Y']}, Z={spawn['Z']} "
f"(world config + joueurs existants)"
)
PY
}
run_gradle() {
"$ROOT/gradlew" --stop 2>/dev/null || true
"$ROOT/gradlew" "${GRADLE_ARGS[@]}" "$@"
@@ -116,9 +193,12 @@ reset_devserver_if_needed
echo "Configuration du serveur de dev..."
run_gradle setupServer
sync_third_party_plugins
echo "Compilation..."
run_gradle build
apply_world_spawn
echo "Démarrage du serveur (logs: devserver/logs/)..."
exec "$ROOT/gradlew" "${GRADLE_ARGS[@]}" runServer