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import type { WorldPlayer } from "../types";
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type Props = {
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width: number;
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height: number;
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players: WorldPlayer[];
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portal: { x: number; y: number };
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selfId: string;
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onTileClick: (x: number, y: number) => void;
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onPortalClick: () => void;
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};
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export default function MapView({
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width,
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height,
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players,
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portal,
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selfId,
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onTileClick,
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onPortalClick,
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}: Props) {
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const cells = [];
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const isPortal = x === portal.x && y === portal.y;
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const here = players.filter((p) => p.x === x && p.y === y);
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const terrain =
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(x + y) % 7 === 0 ? "mire" : (x * 3 + y) % 11 === 0 ? "bone" : "soil";
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cells.push(
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<button
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key={`${x}-${y}`}
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type="button"
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className={`tile ${terrain} ${isPortal ? "portal" : ""}`}
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style={{ gridColumn: x + 1, gridRow: y + 1 }}
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onClick={() => {
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if (isPortal) onPortalClick();
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else onTileClick(x, y);
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}}
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title={isPortal ? "Dungeon Portal" : `(${x}, ${y})`}
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>
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{isPortal && <span className="portal-glyph" />}
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{here.map((p) => (
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<span
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key={p.characterId}
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className={`avatar ${p.specialty.toLowerCase()} ${
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p.characterId === selfId ? "self" : ""
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}`}
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title={p.name}
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>
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{p.name.slice(0, 1).toUpperCase()}
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</span>
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))}
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</button>
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);
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}
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}
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return (
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<div className="map-shell">
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<div
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className="map-grid"
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style={{
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gridTemplateColumns: `repeat(${width}, var(--tile))`,
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gridTemplateRows: `repeat(${height}, var(--tile))`,
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}}
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>
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{cells}
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</div>
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</div>
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);
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}
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