first commit
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@@ -0,0 +1,102 @@
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generator client {
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provider = "prisma-client-js"
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}
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datasource db {
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provider = "postgresql"
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url = env("DATABASE_URL")
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}
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enum Specialty {
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ZOMBIE
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SHADOW
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}
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enum Zone {
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WORLD
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DUNGEON
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}
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enum ItemSlot {
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WEAPON
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ARMOR
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ACCESSORY
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CONSUMABLE
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}
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enum ArmyUnitType {
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ZOMBIE
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SHADOW
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}
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model User {
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id String @id @default(cuid())
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email String @unique
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passwordHash String
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createdAt DateTime @default(now())
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character Character?
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}
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model Character {
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id String @id @default(cuid())
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userId String @unique
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user User @relation(fields: [userId], references: [id], onDelete: Cascade)
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name String
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specialty Specialty
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level Int @default(1)
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xp Int @default(0)
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unspentStatPoints Int @default(0)
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hp Int @default(100)
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maxHp Int @default(100)
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energy Int @default(50)
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maxEnergy Int @default(50)
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str Int @default(5)
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dex Int @default(5)
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int Int @default(5)
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mapX Int @default(5)
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mapY Int @default(5)
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currentZone Zone @default(WORLD)
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dungeonFloor Int @default(0)
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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inventory InventoryItem[]
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army ArmyUnit[]
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}
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model Item {
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id String @id @default(cuid())
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key String @unique
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name String
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description String
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slot ItemSlot
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strBonus Int @default(0)
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dexBonus Int @default(0)
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intBonus Int @default(0)
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hpBonus Int @default(0)
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rarity String @default("common")
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inventory InventoryItem[]
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}
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model InventoryItem {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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itemId String
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item Item @relation(fields: [itemId], references: [id])
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equipped Boolean @default(false)
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quantity Int @default(1)
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@@index([characterId])
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}
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model ArmyUnit {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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type ArmyUnitType
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tier Int @default(1)
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count Int @default(1)
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@@unique([characterId, type, tier])
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@@index([characterId])
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}
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@@ -0,0 +1,92 @@
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import { PrismaClient, ItemSlot } from "@prisma/client";
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const prisma = new PrismaClient();
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const items = [
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{
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key: "bone_dagger",
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name: "Bone Dagger",
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description: "A crude blade carved from a fallen warrior.",
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slot: ItemSlot.WEAPON,
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strBonus: 2,
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dexBonus: 1,
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intBonus: 0,
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hpBonus: 0,
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rarity: "common",
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},
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{
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key: "shadow_veil",
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name: "Shadow Veil",
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description: "Cloth woven from twilight itself.",
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slot: ItemSlot.ARMOR,
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strBonus: 0,
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dexBonus: 2,
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intBonus: 1,
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hpBonus: 10,
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rarity: "common",
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},
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{
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key: "grimoire_fragment",
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name: "Grimoire Fragment",
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description: "Pages torn from a forbidden tome.",
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slot: ItemSlot.ACCESSORY,
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strBonus: 0,
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dexBonus: 0,
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intBonus: 3,
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hpBonus: 0,
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rarity: "uncommon",
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},
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{
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key: "necrotic_blade",
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name: "Necrotic Blade",
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description: "Steel that drinks life force.",
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slot: ItemSlot.WEAPON,
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strBonus: 4,
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dexBonus: 0,
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intBonus: 2,
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hpBonus: 0,
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rarity: "rare",
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},
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{
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key: "ossuary_plate",
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name: "Ossuary Plate",
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description: "Armor fashioned from countless bones.",
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slot: ItemSlot.ARMOR,
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strBonus: 2,
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dexBonus: 0,
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intBonus: 0,
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hpBonus: 25,
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rarity: "rare",
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},
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{
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key: "soul_phial",
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name: "Soul Phial",
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description: "A vial of restless essence. Restores energy.",
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slot: ItemSlot.CONSUMABLE,
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strBonus: 0,
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dexBonus: 0,
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intBonus: 0,
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hpBonus: 0,
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rarity: "common",
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},
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];
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async function main() {
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for (const item of items) {
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await prisma.item.upsert({
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where: { key: item.key },
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update: item,
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create: item,
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});
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}
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console.log(`Seeded ${items.length} items.`);
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}
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main()
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.catch((e) => {
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console.error(e);
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process.exit(1);
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})
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.finally(async () => {
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await prisma.$disconnect();
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});
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