first commit
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import { PrismaClient, ItemSlot } from "@prisma/client";
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const prisma = new PrismaClient();
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const items = [
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{
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key: "bone_dagger",
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name: "Bone Dagger",
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description: "A crude blade carved from a fallen warrior.",
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slot: ItemSlot.WEAPON,
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strBonus: 2,
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dexBonus: 1,
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intBonus: 0,
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hpBonus: 0,
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rarity: "common",
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},
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{
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key: "shadow_veil",
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name: "Shadow Veil",
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description: "Cloth woven from twilight itself.",
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slot: ItemSlot.ARMOR,
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strBonus: 0,
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dexBonus: 2,
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intBonus: 1,
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hpBonus: 10,
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rarity: "common",
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},
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{
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key: "grimoire_fragment",
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name: "Grimoire Fragment",
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description: "Pages torn from a forbidden tome.",
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slot: ItemSlot.ACCESSORY,
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strBonus: 0,
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dexBonus: 0,
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intBonus: 3,
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hpBonus: 0,
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rarity: "uncommon",
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},
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{
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key: "necrotic_blade",
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name: "Necrotic Blade",
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description: "Steel that drinks life force.",
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slot: ItemSlot.WEAPON,
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strBonus: 4,
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dexBonus: 0,
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intBonus: 2,
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hpBonus: 0,
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rarity: "rare",
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},
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{
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key: "ossuary_plate",
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name: "Ossuary Plate",
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description: "Armor fashioned from countless bones.",
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slot: ItemSlot.ARMOR,
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strBonus: 2,
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dexBonus: 0,
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intBonus: 0,
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hpBonus: 25,
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rarity: "rare",
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},
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{
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key: "soul_phial",
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name: "Soul Phial",
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description: "A vial of restless essence. Restores energy.",
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slot: ItemSlot.CONSUMABLE,
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strBonus: 0,
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dexBonus: 0,
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intBonus: 0,
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hpBonus: 0,
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rarity: "common",
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},
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];
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async function main() {
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for (const item of items) {
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await prisma.item.upsert({
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where: { key: item.key },
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update: item,
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create: item,
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});
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}
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console.log(`Seeded ${items.length} items.`);
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}
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main()
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.catch((e) => {
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console.error(e);
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process.exit(1);
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})
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.finally(async () => {
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await prisma.$disconnect();
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});
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